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AI Insights · Timothy · January 2023

Top 5 Gacha Games on iOS in Chile: Q4 2022 Performance

Explore the performance metrics of the top 5 Gacha games on iOS in Chile for Q4 2022, including trends in downloads, revenue, and active users.

Top 5 Gacha Games on iOS in Chile: Q4 2022 Performance

Throughout the fourth quarter of 2022, the top 5 Gacha games on iOS in Chile demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s an overview of their performance:

X-HERO saw notable fluctuations in its weekly revenue, peaking at approximately $2.3K in mid-October and closing the year at around $2.2K. Download numbers were highest in mid-October, reaching about 7.2K, but experienced a significant drop towards the end of the quarter, falling to about 552. Weekly active users for X-HERO started at around 5.1K and saw a peak of approximately 9.1K in mid-October, before declining to about 3.6K by the end of December.

8 Ball Pool™ displayed a steady pattern in weekly downloads, starting the quarter with roughly 1.9K and peaking at about 3K by the end of December. Revenue trends were more varied, with a high of about $1.5K in early October and another peak of approximately $1.2K in mid-December. The game maintained a robust number of active users, consistently staying above 70K throughout the quarter, and reaching around 84.4K in the last week of December.

Mario Kart Tour experienced a significant peak in downloads at the end of October with approximately 3.9K. The game’s revenue varied, with a high of about $2.5K in early October and another peak of around $1.6K in the final week of December. Active users showed a slight decline from 16.3K in late September to approximately 14.9K by the end of the year.

eFootball™ 2024 demonstrated consistent growth in downloads, starting at about 992 and climbing to approximately 2.2K by the end of December. Revenue also showed a positive trend, peaking at around $4.7K in the final week of the quarter. Weekly active users increased from 23.2K in late September to about 28.4K by the end of December.

Top War: Battle Game had a notable peak in downloads at the end of December with approximately 3.4K. Revenue saw significant highs, reaching around $2.2K in early November and closing the year at about $2.2K. Active users showed a significant rise towards the end of the quarter, peaking at approximately 7.5K in the last week of December.

The data for these trends comes from Sensor Tower, where more insights and detailed analytics can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023